This site is a static archive of Process Arts, an open online repository of arts learning resources that was active from 2009 - 2017

Tate Exchange 2018 - Open Call to Collaborate in Digital Maker Collective Events

Tate Exchange 2018 - Open Call to Collaborate in Digital Maker Collective Events

Educational Backflips at Central Saint Martin’s first Symposium in Virtual Reality

Last Wednesday’s symposium launched with dance moves, back-flips, and greetings of “Hey, how are you?

VR ready PC Specs

Below are the PC specs & checks for checking/building VR ready PC:

HTML for Beginners — Ultimate Guide

Prisma is live visual software for live performance

Prisma is live visual software that was developed for presenting visuals in a live performance by Merzbow & XXX Residents at&n

Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle

We explore how to add haptics to walls and other heavy objects in virtual reality.


How you can record Virtual reality game play from Steam VR or Oculus rift wi

HyperNormalisation 2016 Adam Curtis

HyperNormalisation is a 2016 BBC documentary by British filmmaker Adam Curti

Art Pose - Posing Tool for Artists

Came across some Tech Arts students talking about this app Art Pose - Posing Tool for Artists.

VR World notes

Notes of interesting stuff to follow up on from VR World 2017:

TOIA Feeling is believing - Imogen Clare

The first Gaming Convention held WITHIN VR -

Tate Exchange Unconference: Digital Making in Arts Curriculum, Practice and Careers

This two day Unconference provides an opportunity for staff, students, sector and industry to discuss and explore the impacts and challenges of new technologies on art, design and perform

Slides from Online Collaborative Practice & WebMaking MA Discussion

Slides from an enjoyable afternoon talking 'Online Collaborative Practice & WebMaking' @ChelseaUAL including a carful blend of Yosser Hughes & Visitors and Residents